class CConstructorThrow
{
public:
CConstructorThrow();
~CConstructorThrow();
};
CConstructorThrow::CConstructorThrow()
{
try
{
throw 100;
}
catch(...)
{
printf("\n Exception in CConstructorThrow::CConstructorThrow()...");
}
}
CConstructorThrow::~CConstructorThrow()
{
}
int main(int argc, char* argv[])
{
CConstructorThrow* pThrow = new CConstructorThrow();
if(pThrow == NULL)
{
printf("\n Constructor throw returned the null pointer ");
}
else
{
printf("constructor throw returned the valid pointer");
}
return 0;
}
I got the output as :
Exception in CConstructorThrow::CConstructorThrow()...
constructor throw returned the valid pointer
Example 2 :
Normally we
#include
#include
using namespace std;
void nothrowTesting()
{
int *p;
p = new(nothrow) int[20];
if( p == NULL)
{
printf("\n Memory allocation is failed...");
return;
}
else
{
printf("\n Memory Allocation is succeeded...");
}
if(p)
{
delete [] p;
p = NULL;
}
}
int main(int argc, char* argv[])
{
nothrowTesting();
return 0;
}
Example 3 :
-------------------------
#include
#include
using namespace std;
class nothrowClass
{
public:
nothrowClass() ;
~nothrowClass();
};
nothrowClass::nothrowClass()
{
printf("\n constructor..");
throw 100;
}
nothrowClass::~nothrowClass()
{
printf("\n destructor..");
}
void nothrowTestingClient()
{
nothrowClass* pClass;
try
{
pClass = new nothrowClass();
if(pClass == NULL)
{
printf("\n Invalid Pointer");
}
else
{
printf("\n valid Pointer");
if(pClass)
{
delete pClass;
pClass = NULL;
}
}
}
catch(...)
{
printf("\n Error in Allocation..");
}
}
int main(int argc, char* argv[])
{
nothrowTestingClient();
return 0;
}
output :
-----------
constructor
Error in Allocation (exception)
if the exception occurs the normal flow of program will be affected... So How can we handle this situation ?...
Example 4:
-------------------
#include
class Base
{
public:
Base()
{
}
~Base()
{
}
void DisplayBase()
{
printf("\n Base Display");
}
};
class Derived: public Base
{
public:
Derived()
{
}
~Derived()
{
}
void DisplayDerived()
{
printf("\n Derived Display");
}
};
int main(int argc, char* argv[])
{
Derived d;
Base* bp;
bp = &d; // we r typecasting the derived class to base class
bp->DisplayBase();
//bp->DisplayDerived() fn is an error we have to call like this...
((Derived*)bp)->DisplayDerived(); //This is the use of typecasting
return 0;
}
Example 5:
---------------------
#include
// .* and ->* are pointer to member operators
class PointerToMember
{
public:
int (PointerToMember::*fn)();
int (PointerToMember::*fn2)();
PointerToMember(int i)
{
val = i;
fn = double_val;
fn2 = double_val;
}
int val;
int double_val() { return val+val; }
int callPointer()
{
return (this->*fn)();
}
};
int main(int argc, char* argv[])
{
PointerToMember p(1); //Initialize the constructor of the class
printf("\n fn return value is : %d",p.callPointer());
return 0;
}
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